Discussion:
[Bug 100200] Default Unreal Engine 4 frag shader fails to compile
b***@freedesktop.org
2017-03-14 16:07:48 UTC
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https://bugs.freedesktop.org/show_bug.cgi?id=100200

Bug ID: 100200
Summary: Default Unreal Engine 4 frag shader fails to compile
Product: Mesa
Version: 13.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-***@lists.freedesktop.org
Reporter: ***@bellaby.plus.com
QA Contact: dri-***@lists.freedesktop.org

Created attachment 130218
--> https://bugs.freedesktop.org/attachment.cgi?id=130218&action=edit
default UE4 fragment shader

UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.
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b***@freedesktop.org
2017-12-06 11:53:00 UTC
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https://bugs.freedesktop.org/show_bug.cgi?id=100200

--- Comment #1 from Gert Wollny <***@gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.

A work-in-progress patch series that fixes this can be found at

https://github.com/gerddie/mesa/tree/merge-arrays-v0

Best,
Gert
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b***@freedesktop.org
2018-08-11 11:37:55 UTC
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https://bugs.freedesktop.org/show_bug.cgi?id=100200

--- Comment #2 from Gert Wollny <***@gmail.com> ---
The according series has been pushed.
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b***@freedesktop.org
2018-12-07 16:05:06 UTC
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https://bugs.freedesktop.org/show_bug.cgi?id=100200

Emil Velikov <***@gmail.com> changed:

What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED

--- Comment #3 from Emil Velikov <***@gmail.com> ---
With the work landed, I think we can close this. Gert, feel free to open if
I've missed something.
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